AutoTileGDX - LibGDX Procedural Terrain Auto-Tiler
A procedural auto-tiler for generating tiled terrain maps using corner matching "Wang Tiles" Source code available on Github Run live in browser Implemented using libGDX...
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A procedural auto-tiler for generating tiled terrain maps using corner matching "Wang Tiles" Source code available on Github Run live in browser Implemented using libGDX...
CarND is a "virtual playground" for developing car physics with ODE. It utilizes the default ODE "drawstuff" library for visualization. The physics code is...
NeuroDriver 2 is the next generation of NeuroDriver. Built on top of a newly developed framework, It improves on every aspect of the original And...
The purpose of this project is to train an Artificial Neural Network to control a vehicle around a racing track. The track is defined...
The neural-network code used in NeuroDriver is comprised of the following classes: BPNode - Represents a single node in the network ( "neuron" )....
"Flight Unlimited III" (FU3) is a flight simulator developed by "Looking Glass Studios". (The same company that brought us SystemShock and the Thief series) I've...