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Projects > NeuroDriver > Overview

Contents

1. Overview

2. Demo

3. Detailed Information

4. Project Evolution
5. Resources used for this project

NeuroDriver 2 Early Preview

Overview

The purpose of this project is to train an Artificial Neural Network to control a vehicle around a racing track.
The track is defined by a few basic waypoints which are interpolated using splines to create a smooth track.
The user drives the car around the track and the collected information is used to train the neural network.
After the neural network is trained we let it control the vehicle.

The projects is written in C++ (MSVC6) and uses DirectX 8 for the graphics.
ODE (Open Dynamics Engine) is used for the car physics.

The track is rendered as a single textured triangle strip and the car model is rendered as a D3DXMesh.
There's also a simple sky box and several camera angles to make things more interesting.


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