Resources | Reference Books, Tools and Websites Joey Rogers - Object Oriented Neural Networks in C++ Russell D. Reed, Robert J. Marks II Neural Smithing - Supervised Learning in Feedforward Artificial Neural Networks Tomas Akenine-Moller, Eric Haines - Real-Time Rendering (3rd Ed.) James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes - Computer Graphics: Principles and Practice in C (2nd Edition) Mark DeLoura (Editor) - Game Programming Gems Mark DeLoura (Editor) - Game Programming Gems 2 Dante Treglia (Editor), Mark Deloura - Game Programming Gems 3 Jim Adams - Programming Role Playing Games with DirectX NeuroSolutions GameDev Ogre 3D Open Dynamics Engine (ODE)