The FU3 Cockpit Designer
Tutorial 2 - Creating a New Project
Before you can edit an aircraft's cockpit, you need to create
a Cockpit Designer project.
When you create a project, all the cockpit bitmaps and definition
files are extracted from the aircraft .res file into your hard-disk.
So make sure you have sufficient disk-space before you create a
project (roughly 10 times the size of the aircraft .res file)
To create a new project, Click the New Project icon on the
Toolbar or select Project->New from the menu.
The New Project dialog will be displayed:
Project Name:
This is where you type the name of the project ( for example: Trainer )
Location:
The location of a project is a folder under which the
project folder will be created.
For example: if the location is C:\Projects and
the Project Name is Trainer - the
project will be created in C:\Projects\Trainer
When you first run the Cockpit Designer , a projects
folder is automatically created for you under the main Cockpit
Designer folder.
It is recommended you create all your projects in the projects
folder, but you can create them anywhere on your hard-drive(s).
Plane File (.res) :
Click the Browse... button and select the .res
file of the aircraft you want to edit.
Backup the .res file before creating the project |
After you fill all the details, Click the OK
button.
The Creating New Project dialog will display the
project creation progress.
After the project creation process is completed, click the OK
button.
You will be presented with the Select View
dialog:
Click on the button of the view you would like to edit, continue to the next tutorial - Editing Existing Views
Opening an existing project
Click the Open
Project icon on the Toolbar or select Project->Open
from the menu.
In the Open dialog, locate the .cdp file of your
project and double-click on it to open the project.
For example: if your project is located in C:\Projects\Trainer
open the file C:\Projects\Trainer\Trainer.cdp
Cockpit Designer - Copyright (C) 2000 - 2003 Gideon Pertzov